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- // VirtuaLight VIB-Structure
-
- ReadArchive "defshaders.vs"
-
- Camera [ (2,3.5,-7),(0,1,0),(0,1,0) FieldOfView 40 Format(320, 240) FrameAspectRatio 4/3 ]
-
- Background '.098039, .098039, .392157'*0.9
-
- PointLight [ (-50,50, -50) Intensity i ]
- PointLight [ (55,40, -40) Intensity i ]
- PointLight [ (-20,40, 55) Intensity i/4 LightingAttributes SPECULAR ]
-
- Shape [
- NURBS (6, 4, [0, 0, 0, 0, 1.5, 1.5, 3, 3, 3, 3],
- 5, 4, [0, 0, 0, 0, 1, 2, 2, 2, 2],
- [ [ (0,0,0), (1,0,3), (2,0,-3), (3,0,3), (4,0,0) ],
- [ (0,1,0), (1,1,0), (2,1,0), (3,1,0), (4,1,0) ],
- [ (0,2,0), (1,2,0), (2,2,5,2), (3,2,0), (4,2,0) ],
- [ (0,3,0), (1,3,0), (2,3,5,0.5), (3,3,0), (4,3,0)],
- [ (0,4,0), (1,4,0), (2,4,0), (3,4,0), (4,4,0) ],
- [ (0,5,0), (1,5,-3), (2,5,3), (3,5,-3), (4,5,0) ] ]
- )
- primitive
- Translate(-2, -2, 1)
- ]
-
- Shape [ Disk((0,-2,0), (0,1,0), 500) ground ]
-